class Event:
	def __init__(self, unit, time, eventType):
		self.unit = unit
		self.time = time
		self.eventType = eventType
		
	def run(self, player):
		if eventType == "B":
			(self.unit).build(player)
		else if eventType == "F":
			(self.unit).finish(player):
		else if eventType == "K":
			(self.unit).kill(player)
		else:
			return 